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Preview: Call of Duty: Black Ops multiplayer

Posted on Friday September 3rd, 2010 at 12:12pm by Destructoid

Preview: Call of Duty: Black Ops multiplayer screenshot

At a recent event in Los Angeles, developer Treyarch showed off for the first time the multiplayer aspects of the upcoming Call of Duty: Black Ops. It was a massive, all-out affair, and this was simply for the multiplayer part of the game, which speaks volumes to the focus Treyarch is putting into this aspect of the game. I was at the event and got to see all the new multiplayer features on a big IMAX screen. Really, it was huge; so was some of the news it dropped about the upcoming multiplayer.

We'll get to the hands-on time below, but I'll just explain the new stuff quickly here. The two big things are "Combat Training" and the introduction of a money system/economy for the game. The latter, which uses a made-up currency called "COD points," opens up a variety of new features and gameplay modes for the game including four new modes that let you bet on the match. Yes, gambling has finally come to Call of Duty.

The line that Dan Bunting and David Vonderhaar, the two leads on Call of Duty: Black Ops multiplayer, were outing at the event was that of three Cs: Compete, Customize and Create. They said that Treyarch went into developing the multiplayer with the idea of taking these three Cs and developing them further than they had ever been pushed before. I'll start with create since it's the biggest sucker of the three, and I've already discussed a bit about it above.

Obviously, competition is the bread and butter of any competitive multiplayer game. We all pretty much know what we're getting at its base when we pick up a Call of Duty game and play the multiplayer, so what is important here are the new features.

The first and most important change is the inclusion of the aforementioned "COD Points." You get "COD Points" for a plethora of different things in multiplayer, and you can use them to buy upgrades, outfits, features, etc. I was told the list of purchasable things in the game was massive, and that implementing this in-game economy was a way to allow players to develop their character the way they wanted to, instead of simply leveling up.

You'll earn money the usual way (killing, winning, etc.), but thanks to the inclusion of the "COD Points," there are also a few new kinds of gameplay. One kind are the Wager Matches, which you can check out here in trailer form. These matches allow you to wager "COD Points" and then play out a battle, with the top three players receiving the pot divided up in decreasing amounts.

The four Wager modes actually sound really interesting. The first is "One in the Chamber," in which all the players start the game with a pistol, one bullet, and three lives. If you kill a person with your one bullet, you can pick up their bullet. If you miss, then you're running around weaponless, and have to use a bit more stealth to get a kill and another bullet.

The second mode is "Sticks and Stones," which starts everyone off with a crossbow, a knife, and a tomahawk. The trick here is that if you're hit with a tomahawk, you're bankrupted and lose any money you might have earned. I actually got a chance to play this mode, and while I suck at hitting people with tomahawks, I must say it was a shining example of how much more you care about something when money (even if it is fake) is on the line. I was so much more pissed-off every time I died because I was actually losing something, and when the match ended I just wanted to play again to see if I could get my fake money back. It definitely shifts how you play a round a bit, and I think it will be a welcome addition to the multiplayer, especially since these modes are separate from standard, ranked gameplay.

As for the last two modes, they are "Gun Game," where players progress to a better and better gun every time they get a kill and drop down to a worse gun every time they are killed, and "Sharpshooter," which starts the match with every person playing having the exact same weapon, and no other weapons are on the map. After a certain amount of time the weapon changes for all the players, so in essence everyone has to fight with the exact same gun at all times.

However, placing wagers on your matches isn't the only way to earn yourself some extra cash. The game will also feature Contracts. Contracts are challenges that you opt into and have to complete in a certain amount of time. For instance, you might have to kill 10 people with a headshot in 24 hours. If you take a Contract and complete it you get paid, if not, you get nothing. Contracts will vary in type, length, and difficulty, with the more difficult ones being worth more money. Treyarch says that it will be putting out new contracts nearly daily, so there will always be new challenges to sign-up for.

The second big, new thing in the "Compete section" of the presentation was the "Combat Training" mode. This is basically single-player (or co-op) multiplayer. That might sound like one of the most idiotic statements ever made, but it is actually a brilliant idea, especially for people like me who hate hopping into a multiplayer game and getting destroyed before they can even learn a map. What "Combat Training" does is put AI bots into a multiplayer level, and lets you learn the level and tactics before jumping into an actual multiplayer bout.

While playing against bots in a multiplayer stage isn't a new idea per se, it's something that hasn't been featured in a CoD title, and the mode isn't just an offshoot of having bots in the multiplayer -- it's actually designed to help teach people how to play multiplayer. The devs are hoping that it will bring the 40 percent of CoD players who don't touch the multiplayer mode into the fold. I likened it to the Wii, which Nintendo says will bring casual gamers to hardcore games. Well, this brings hardcore gamers into more hardcore things -- bridging the gap between single-player and multiplayer, if you will.

There are other changes to the competition as well. These include new, more interactive, killstreak rewards, which were demoed in a video for us, and included a giant chain gun called the "Death Machine" and a rocket launcher type device called the "Grim Reaper." I, sadly, suck at shooting people dead, so I didn't get to experience using any of these new perks, but I did have the pleasure of being mowed down by a few of them. They hurt.

The final change worth noting is something that seems small, but could change the way people play. When you choose your loadout before the game it will affect the way your character looks. A sniper will have a gilly suit on while an explosives expert will be more heavily armored, etc. While different stats and abilities are obviously not new, looking different depending on your class is. They didn't dwell to much on this, but for me it seemed like one of those things that could lead to people playing the game very differently in that you may go after a certain person or fight a certain way because now you'll know their strengths and weaknesses at first glance.

Now on to the other two Cs, which turned out to be far less important, but still pretty cool. Customize is exactly what it sounds like. You'll be able to customize almost everything from your face paint to your gun's site and colors. You will even be able to throw your own symbol, which you can also create and design in far more detail then ever before, onto your gun. Of course, all of these options and modifications are going to cost you "COD Points." It's a nifty feature.

Finally we come to Create. Create covered two topics, one of which was the previously discussed in-depth symbol creator. They demoed it at the show, and while basic it's more than most FPS give you. You can choose from a plethora of designs and then shrink them, color them, rotate them, and move them all around. Then you can choose other designs and put them on your previous one in layers. The example given was turning a braying horse with its hooves in the air into a braying horse with two guns for hooves in the air. You can also mess around with your emblem's background.

That was probably a paragraph more than that subject really deserved, because the part of Create that is actually important is the Black Op's Theater. In this you can take any match and slice, dice and splice it to your heart's content in order to make the most badass CoD video ever. Vonderhaar discussed it more in depth in an interview Destructoid did with him that will be going up later, but players will be able to choose to grab shots from any players perspective or use the free cam to get the perfect angle on that headshot they landed. Treyarch also really wanted to push this as a way to "study film." The developer hopes players will be able to look back and see how levels are used best and how they got beaten, and thus become better players.

While I only got a little bit of playtime with the game, I can tell you that it's a Call of Duty shooter. It plays like you would expect it to play. Of course, I'm not an expert on the minute details of Call of Duty combat; I just play for fun. If the grenades have been gimped in some way or the new assault rifle fires differently in some minuscule manner, I would not have noticed. I'll leave those details to the relentless experts to argue over.

What I can say is that it was fun, and Treyarch really -- almost desperately -- wants to prove that it can make the best multiplayer experience on the market. With so many competing franchises jumping in, that will be hard to do, but it's definitely clear that they're hard at work on it.

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Telltale announces all-star Poker Night at The Inventory

Posted on Friday September 3rd, 2010 at 10:10am by Destructoid

Telltale announces all-star Poker Night at The Inventory screenshot

Telltale Games has announced what it's calling "the Citizen Kane of poker games," and it might be right -- Poker Night at The Inventory sounds like the best thing ever.

The game will star Penny Arcade's Tycho, Max of Sam & Max, they Heavy from Team Fortress, and Homestar Runner's Strong Bad. They're going to -- get this -- play poker. The game features fully-voiced characters, and will used Telltale's dynamic dialogue system as the character trash talk each other, tell stories, and react to the game in progress.

Poker Night at The Inventory
will be available on Steam this fall for both PC and Mac, and will cost $4.99.

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Impressions: Shogun 2: Total War

Posted on Thursday September 2nd, 2010 at 8:08pm by Destructoid

Impressions: Shogun 2: Total War screenshot

Recently Sega invited me over to its San Francisco offices to take a peek at the latest game in the Total War series: Shogun 2.

As a return to the original Total War game Shogun: Total War, Shogun 2 is the latest in the real time/turn-based fusion strategy game. Sega and developer The Creative Assembly were kind enough to show me the real time battle elements of the game, with the turn-based overworld stuff saved for something I have planned next week. Fans of the franchise will certainly want to pay attention.

You've seen the trailer, now follow the jump for my hands-off impressions.

Shogun 2: Total War (PC)
Developer: The Creative Assembly
Publisher: Sega
To be released: March 2011

Since this is a shogun game, taking place in 16th century Japan, the idea of Samurai is really important. Players will be asked to lead one of twelve fiefdoms in the quest for Japanese Samurai glory and control of the nation. Starting off in 1545 AD, players will be tasked to guide Japanese culture through wars, the influx of Western nations, Christianity, gunpowder, cultural strife, and more. All of these features, as well as the turn-based elements of the game, build around the core of the game: the real-time battles.

These battles are huge in scope and very tactical. Troops are organized by social and military types, and, interestingly, the enemy AI typically responds like traditional Japanese soldiers would. That is, they fight with a certain code of honor in which unit types fight like unit types, and there is no variation from that. Of course, you're allowed to ignore those honor codes, which is always fun, screwing with different cultural norms. Controlling the units is as simple as clicking a group and dragging them to the selected spot. Since these units can only walk, run, or ride horses, they don't move terribly fast, which creates a feeling of impending force. This a slow, powerful feeling RTS.

And boy, there are a lot of units. From noble samurai to lowly peasants, to archers and ninjas, there are over 30 different types of Japanese military units to use. These will change over time, as the change in culture and influx of Western influences will influence the state of the battlefield. There's a lot to keep track of, and the way units are used and upgraded make a big impact on the field.

One of the biggest impacts is the morale of the units. As units charge across the field, they have a morale meter that indicates how they are feeling on the field. If they face a particularly powerful unit, and their morale may drop enough for them to run away in shame. There is actually a couple ways to win these real time matches, and one of them is to weaken enemy morale by out manning them, taking over their fortresses, or to defeat their general.

The generals play a big role in the battles, as a general-less army is severely weakened. When the general is around, he'll often make a speech to his troops, and these can range from epic poetry to odd words about squirrels and the moon. Depending on what they say, the troops can respond differently, both good and bad. Either way, it's good to have a general, as they have extra strength in the battle field, will often charge ahead, and can boost morale. However, is they die, troops morale will drop heavily, so it's best to keep him around as long as possible.

Most of the matches are just battles on a battle field. However, other battles use the new naval battleships to blur the line between units. Shogun-era naval units were like giant floating fortresses, perfect for moving units along the shallow bays and rivers of Japan. Many of the battles will entail sending units from a ship to attack and overtake a Japanese fortress. These buildings have a staggered affect, in which units move from court yard to courtyard fighting. All of these elements will be in play for the epic battles.

The battles that I was shown featured some impressive bits of tech. Shogun 2 is capable of supporting around 56,000 troops on one screen. Up close, sure, they look a little jaggy, but considering each and every one of them are taking part in individualized fights, this is more than impressive. Considering Kendo martial artists did all the mocap for the game, coupled with artists and musicians who spent a year and a to get everything right for the game, there is a very high standard for accuracy here. The team at The Creative Assembly used primary and secondary sources as inspiration for all the elements of the game, as well as the assistance of Japanese and Western scholars to make to make this as accurate as possible. All the voice acting and terminology uses the proper romaji and Japanese language, and real steps have been made to making this the best representation of Shogun Japan as possible.

Over all, I'm pretty impressed with what The Creative Assembly has done. Even in pre-alpha, there are some pretty fantastic bits of tech here (hell, water runs off the roofs in a realistic manner during a rain storm, for example). Moving troops is a simple and thoughtful affair, and it looks like a very realistic take on ordering your troops about and lining them up. Coupled with the turn-based, Civilization-esque elements that I am not yet allowed to talk about, I think Shogun 2: Total War could very well be a major title for RTS PC gamers.

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Action-RPG Bastion revealed for PC and consoles

Posted on Thursday September 2nd, 2010 at 7:07pm by Destructoid

Action-RPG Bastion revealed for PC and consoles screenshot

I get more than a little giddy every time I see the words "new action-RPG," and the full reveal of Bastion from Supergiant Games is no different. Couple that with the promise of an unusually emotional experience and you just might hear me squeal a little. I know, how embarrassing.

In development for the PC and consoles (presumably for XBLA and PSN), Bastion is set in a dying world where the player's actions change the narration in real time. What does that mean? No clue! But it certainly sounds impressive, and there's no lack of ambition going into the premise. 

I'm already in love with the game's art style and tone, and I'm hoping the gameplay will match up. If you're anything like me, that's always the part where you get burned. With any luck, this won't be yet another action-RPG that just isn't any fun to play.

If you're PAXing it up this week, you'll have an opportunity to check the game out, as it was selected as one of the "PAX 10," a grouping of ten promising independent games. I know there's a lot to see at PAX, but if I were you, I'd reserve a few minutes for this one.

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New screens, trailer capture essence of FEAR 3

Posted on Thursday September 2nd, 2010 at 5:05pm by Destructoid

New screens, trailer capture essence of FEAR 3 screenshot

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If you ask me, there just aren't enough games with scary-ass pregnant ladies. At least we have FEAR 3, which Warner Brothers and Day 1 Studios is showing off in this brand-new trailer. 

While we may not see FEAR 3 until 2011 now, that hasn't stopped the team from continuing to reveal more about the game. The main focus of the trailer is "capturing the essence" of the franchise: great A.I., plenty of horror, and strong combat. Since Day One Studios (the team behind the MechAssault series) is now handling development, they're playing up their expertise in mech combat. If you've played the MechAssault games, you know they're not just blowing smoke.

Coupled with the great promise of FEAR 3's cooperative focus, I'm expecting this entry to push the series from being decent into being great. There's certainly a lack of high-quality horror games out there (I want Condemned 3 so hard), so I'm asking, nay, begging FEAR 3 to get it right. Please? For me?

At least the game has a damn fine look to it, which you can see in the screens below. Electricity is pretty!

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Battle vs. Chess hits shelves September 28

Posted on Thursday September 2nd, 2010 at 3:03pm by Destructoid

Battle vs. Chess hits shelves September 28 screenshot

After reading ou r Battle vs. Chess preview, I know what you were thinking: "Who the hell is Tara Long?" and when can I get my hands on this fine original piece of software?

The answer to your first question is… I don't know either. But she'll be at PAX, from what I'm told, so find her and ask her. To answer the second question, September 28 is when Battle vs. Chess will be out for PlayStation 3, Xbox 360, and PC.

Publisher SouthPeak announced the date in a press release this week, which sounds like it was written more for investors than press. Actual text from the release: "Classic Strategy Game Expected to Propel Sales and Achieve Profitable Margins." What I would have written: "Old Stupid Chess Now Features Demons, Knights, and Boobs." Not sure what they were thinking with that "profitable margins" thing.

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OnLive rolling out Wi-Fi beta this month, plus... deals!

Posted on Thursday September 2nd, 2010 at 2:02pm by Destructoid

OnLive rolling out Wi-Fi beta this month, plus... deals! screenshot

Folks who hate wires rejoice! OnLive has announced that its formerly Ethernet-cord-tethered service will be rolling out Wi-Fi beta this September. No word on exact dates, but OnLive tells us that the beta service should be available to select folks on both PC and Mac.

Additionally, OnLive has announced a Labor Day deal, offering 50% off all of the games currently on the service. It'll also be extending its Founding Members Program ("presented by AT&T) which allows qualified members to get a full free year of OnLive Game Service, along with the option to get a second year at $4.95 a month.

It's all good news for folks interested in cloud gaming, which may or may not be our audience judging be the feedback I've seen in our community and comments. Personally, having spent some time with the service, I'm impressed by what it has to offer. I was, however, limited in my usage due to the wired restrictions -- being able to use the service on my MacBook Pro from anywhere in the house sounds like a dream. As to the quality of the streaming games over Wi-Fi, that remains to be seen.

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Shogun 2 Total War trailer beautiful, dishonorable

Posted on Thursday September 2nd, 2010 at 2:02pm by Destructoid

Shogun 2 Total War trailer beautiful, dishonorable screenshot

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The new trailer for Creative Assembly's latest Total War game, Shogun 2: Total War, is quite beautiful, and not just because of the pretty pretty graphics, but because it shows off some actual gameplay footage, rather than the vague teasers and cinematic-cut promos from earlier.

In this first pre-alpha "battle report", Kieran Brigden and Ingimar Gudmunsson run commentary on a battle to show off Shogun 2's tactical AI, which is a thing that strategy grognards have given Creative Assembly a lot of crap for over the last few Total War installments (and rightly so). From what it looks like it appears to have improved from before. That said, my real problems with Total War AI came up at the strategic level, so I'll have to wait on another trailer to see if that's changed any.

But that's another matter, for earlier I called the trailer "dishonorable". It certainly is, because Brigden dared call the Takeda faction "evil and dastardly". Such an affront to the Tiger of Kai, especially from a guy playing the barbarians in the Chosokabe clan! Jerk certainly deserved to be right buggered in the opening stages of the trailer.

Check out the trailer for six minutes of strategy fun, and the screenshots for pretty pretty graphics.

 

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Ubisoft officially reveals Bloody Good Time

Posted on Thursday September 2nd, 2010 at 12:12pm by Destructoid

Ubisoft officially reveals Bloody Good Time screenshot

Following the weirdo and random faux movie posters we were sent earlier this week, Ubisoft has officially announced Bloody Good Time for Xbox Live Arcade and Steam.

In development by Outerlight (The Ship), Bloody Good Time is a multiplayer first-person shooter powered by Valve's Source engine. Players are put on a Hollywood-style set -- like a spring-break beach house or Las Vegas hotel -- and are forced to kill each other using whacky weapons. And these weapons are totally whacky -- a frying pan, an exploding remote-controlled rat, and… guns!

The game has online support for eight players, each of which can choose from stereotypical b-movie types, like a bikini babe, a scary clown, a jock, and more. Sounds like, er, a bloody good time? Yeah, I've got nothing here.  

 

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Bejeweled turns 10, PopCap sends us... this

Posted on Wednesday September 1st, 2010 at 6:06pm by Destructoid

Bejeweled turns 10, PopCap sends us... this screenshot

So, PopCap Games massively successful match-three puzzler Bejeweled has turned ten. In 2000, the company launched Diamond Mine, which was later renamed Bejeweled.

I know all of this because I received a celebration package in the mail today, and inside the box was... you know, I don't even know what this is. But happy birthday to Bejeweled, and congratulations PopCap. I look forward to another 10 years of mind-bogglingly addictive gaming, which should be plenty of time to think up some other random crap you can send our way.

Weirdos.

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Mass Effect 2 'Shadow Broker' trailer impresses

Posted on Wednesday September 1st, 2010 at 4:04pm by Destructoid

Mass Effect 2

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I'll be frank: I haven't downloaded any of the paid add-ons for Mass Effect 2. Perhaps I'll buy the whole lot down the road if I ever decide to do another full playthrough, but for now, I will say that "Lair of the Shadow Broker" seems like the most ambitious -- and worthwhile -- add-on.

Before this trailer, I wouldn't have been so positive; it's nicely cut. While it wouldn't be too shocking if most of the best moments are shown in this video, it's going to be a struggle not to give $10 to BioWare come September 7, when "Shadow Broker" hits PC and Xbox 360.

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StarCraft II sells 3 million in one month

Posted on Wednesday September 1st, 2010 at 4:04pm by Destructoid

StarCraft II sells 3 million in one month screenshot

Blizzard has already boasted that StarCraft II was the fastest selling strategy game of forever. So it's not surprising to see find that it continues to sell at an alarming pace, having broken the 3 million mark in one-month.

"We appreciate all the enthusiasm that players around the world have shown for StarCraft II," said Blizzard CEO and cofounder Mike Morhaime. "It was important to us to deliver an overall gameplay experience that was accessible, balanced, and fun, and it's been gratifying to see how strongly the global community has already embraced the game."

Are you guys finding the game to be "accessible, balanced, and fun"? Were you among one of the 3 million sales, and are you still playing the game a month after its release?

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Free preview of Fallout: New Vegas comic on iTunes

Posted on Wednesday September 1st, 2010 at 2:02pm by Destructoid

Free preview of Fallout: New Vegas comic on iTunes screenshot

If you've got an iDevice, fire up the iTunes store and download a preview of the upcoming Fallout: New Vegas - All Roads graphic novel. It's free!

It's a 12-page sneak preview of the graphic novel which will ship exclusively in the Fallout: New Vegas collector's edition. Aside from length, the difference is that this is digital, and the one that comes with the collector's edition can give you paper cuts. All Roads was created with Dark Horse Comics, and written by the upcoming game's senior designer, Chris Avellone. Artists Jean Diaz, Wellington Alves, and Geof Darrow all help bring the bleak wasteland of New Vegas to life. Bethesda even says the graphic novel will contain "clues to in-games missions for the sharp-eyed reader," so sharpen those eyes.

Fallout: New Vegas is out on October 19, and it's the only game this year (I believe) that will let you have sex with robots. Read our most recent preview for more details.

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Valve has 'three pretty big surprises' over the next year

Posted on Wednesday September 1st, 2010 at 10:10am by Destructoid

Valve has

Portal 2 coming to the PlayStation 3 with Steam support was Valve's big E3 surprise earlier this year. It wasn't, to most gamers' dismay, the reveal of Half-Life 3 or even Half-Life 2: Episode 3. Hang tight, because there are more surprises in store. Three of 'em.

"I can guarantee you people are going to be surprised at stuff we do," Valve's Gabe Newell told PC Gamer. "That isn't going to stop any time soon. I'm just laughing because … people will be shocked again."

"We have three pretty big surprises in the next 12 months at least," he adds.

Valve has recently trademarked Defense of the Ancients, prompting speculation that an updated version of the real-time strategy games is imminent. And one has to wonder what Gordan Freeman has been up to these days…

Valve promises '3 big surprises' are coming [CVG]

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New images as reports point to Arkham City multiplayer

Posted on Wednesday September 1st, 2010 at 9:09am by Destructoid

New images as reports point to Arkham City multiplayer screenshot

According to a preview in the latest issue of PSM3, Rocksteady's forthcoming sequel to Batman: Arkham Asylum, called Batman: Arkham City, will feature a multiplayer mode.

The details on what this can mean are scarce, as the preview only reads "Multiplayer is a certainty, but [there are] no details on this yet." Whether or not this was confirmed to the magazine by the game's developer or if the writer is just making assumptions is unclear. A cooperative multiplayer mode has been rumored for awhile, with folks throwing around the idea that a second player may control either long-time Batman sidekick or the slinky Catwoman.

The Arkham City fun doesn't stop today, as a slew of screenshots have surfaced, and this much is confirmed: it looks bonkers. Check the gallery for the goodies, try to keep your eyes in your skull, and speculate on what a multiplayer mode in Arkham City might offer.

PSM3 Confirm Arkham City Multiplayer [Arkhamcity.co.uk]
1337guyzorz2's photostream [Flickr]

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